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Wurst client
Wurst client







wurst client

They also specifically mention "hacked versions" as being distinct from "modded versions" and mention not using mods for griefing, if not explicitly forbidden, just "we’d appreciate it if you didn’t use Mods for griefing" (i.e.

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By contrast, Forge mods can entirely rely on hooks provided by Forge (or another modloader) but often still do have code that was copied from vanilla with varying degrees of alterations, for example, this very basic mod copied code from a vanilla class with a few changes to add customization, and many of my own classes do the same by using vanilla code as a template). Basically, Mods are okay to distribute hacked versions or Modded Versions of the Game client or server software are not okay to distribute.įrom what I read, this only forbids distributing an entire working modded jar, not just separate classes which may contain parts of Mojang's original assets, either directly or indirectly (for example, my own mods are old-school "jar" mods which directly modify vanilla classes, usually very extensively, so my own code can access the game. You may not distribute any Modded Versions of our Game or software, and we’d appreciate it if you didn’t use Mods for griefing. We have the final say on what constitutes a Mod and what doesn't. When you combine your Mod with the Minecraft software, we will call that combination a "Modded Version" of the Game. By "Mods," we mean something original that you or someone else created that doesn't contain a substantial part of our copyrightable code or content.









Wurst client